![]() ![]() All that forms, for us, an incredible amount of feedback. I’m actually thankful to them, because we really looked at those reviews and it helped us look at the first game and see how we could make improvements in the second game, give our fans more of what they want, keep the things that really worked well and enhance those. G: Some critics weren’t very nice about it though.ĭ: Of course, and I think that after all a critic’s job is to look at things as objectively as possible. The first game sold over two million copies, which is very good for a period in which the economy isn’t at it’s best. How do you feel about this change of heart of the fans? Do you feel encouraged to deliver an unforgettable experience?ĭ: Of course. G: Your new game seems to be gathering an enthusiastic fanbase, despite the fact that the previous one was welcomed a little coldly by some. I could name many of them, but right now my focus is Prototype 2 and I spend dayentire day playing that game. There are lot of fantastic games I love out there. I held one of the highest scores back in home town.ĭ: Both games. I used to create games for the Commodor 64 and for the Atari 2609, back in the times of games like the Pitfall… I can say I played the original Pong when it came out. What are your favorite games, beside yours?ĭ: I’m an old gamer too. G: This isn’t a very original question, but it’s one I like to ask to developers, some hate me for that. I like to think it’s kinda like a melting pot even if we always tried to stay true to what Prototype was. We have found inspiration even in the feedback of the fans and of the press as well. Of course there were comics that inspired us, there were films like 28 Days Later, even things like I Am Legend and so on.Įach of our designers has films that inspired them, games that inspired them, comics that inspired them and they all poured that into our game. We also did a lot of research on actual viruses. The story all started with taking things that are real combined with one imaginary element: the virus. Other sources are things form any sort of film or comics or games that deals with viral outbrakes. Our team dates back to the times of the Incredible Hulk (Editor’s note: he’s probably referring to the 1994 SNES game, not the 2008 one), and certainly people can see many cases in which something is derived from experiences on that game. If you look at our company, Radical Entertainment, this year is 20 years old. D: There are several sources of inspiration. ![]()
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